Survival Less Cost
by TL_Potatoe
Survival Less Cost Rebuilt from the ground up for Chapter 2. Gather faster, carry more, grow quicker ____________________________________________ Player [*50 inventory slots [*Max health 150 instead of 100 [*The food buff adds 50 health instead of 25, so up to 200 [*You wake up at 75 health instead of 30 Stacks [*Most items stacks are boosted. Harvesting [*Tree trunks and logs take half the health and cut 2 to 3 times faster with a saw [*A trunk now falls in one hit instead of three [*Burnt trees: 25 health and 2 hits instead of 100 and 4 [*Stone chunks: half the health, double the damage per hit [*Crystals: 25 health instead of 100, and the plasma drill hits them 2.5 times harder [*Refining by hand gives 40 blocks instead of 20 (80 for scrap wood) and takes half a second instead of 2.8 Farming [*Every crop grows in half a day instead of 0.875, in the ground and in growbeds [*Cotton grows 5 times faster, pigment flowers and corn nearly twice [*Soil holds water twice as long [*Beehives regrow in half a day instead of 2.5, and drop 2 to 6 stacks of 1 to 3 wax instead of 2 to 4 single ones [*Oil geysers refill in 15 seconds instead of 30 [*Seed loot comes in bigger bundles Machines [*Refinery: double output, 3 seconds per craft instead of 7, shorter animations [*Interactive beehive: produces twice as fast and stores 60 honey instead of 20 [*Plasma drill: 2 to 3 times more drilling per battery [*Ore crusher and pipes run much faster [*Vacuum pipes: 5 times quicker suction, double projectile speed [*Flat vacuum: 4 times quicker, stronger pull [*Sticky wheels grip harder Storage [*Food containers: 500 slots instead of 20 [*Freezer: 3 slots of 50 instead of 1 of 20 [*Garage chest: 60 slots with 1000 per stack [*Resource collector: 100 items instead of 25, and it reaches further [*Ore collector: 100 capsules instead of 36, and it reaches as far as the resource collector Commands [*/gdev (25565) - unlocks Chapter 2's full set of dev commands. Left at vanilla for now, on purpose Chapter 2 reworked a lot of the game. Rather than port the old numbers blindly, these are staying untouched until I have played enough of it and heard from you: [*Crafting costs - the new recipes already look fairly balanced [*Loot tables - I have not even met every new robot yet [*Chest capacity - the game added a bigger chest of its own [*Cross-mod crafting (/craftmodded) and /craftreload are not back yet Tell me in the comments what feels off and it goes on the list. ____________________________________________ Thanks everyone for the feedback over the years, and for the patience through the Chapter 2 wait.
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