SCP Hide and Seek (145 spots)
Welcome to SCP Hide and Seek! This map is based on the 2012 indie horror game SCP: Containment Breach, where the player must escape a procedurally generated facility during a containment failure, releasing various anomalous entities into the facility. This map recreates the Light Contaiment zone, which comprises the first 1/3rd of the game. Also sorry if it's laggy, a certain SCP required copy pasting a bunch of rooms to get the vibe :/ Important: *Due to the lighting I recommend you play with shadows off *Due to the size of the map, the facility is color coded at the entrance of each room, with red, green, and blue zones if you wish to condense the map. *There are 1, 2, & 3 minute timers. *Press any of the blue switches above the timers to start the challenge. *Press the red switch to open all spots *Green buttons close spots, blue buttons close spots within spots *There are 145 spots, and 17 spots within spots. There are no seat spots and no invisible corner switches, but everything else is fair game. Every room has at least 3 spots, including the starter room ;) *If you find the secret duck room, do NOT press the big white switch, as that ends the challenge. This is my second map, which I started soon after I finished my NASCAR map (Thanks for the vid Butch :), but about half way through I lost motivation until the Chapter 2 announcement dropped, after which I scrambled to get this done. That said, all the spots should would correctly, and there should be no way out of the map this time (Looking at you Gav). Every room was painstakingly measured in Containment Breach using the debug tools to be as accurate as possible. All in all it took 80 hours to complete (rough estimate). There are easter egg spots for both Scrap Mechanic and SCP youtubers.
Comments
0 total- No comments yet. Be first.
