Cruiser: OCvC Eagle
by WizygiuscH
- Boat(Vehicle)+0
- Castle(Building)+0
- Bridge(Building)+0
- Turret(Mechanism)+0
- Cannon(Weapon)+0
- Missile Launcher(Weapon)+0
- Computer(Logic)+0
Light Cruiser: OCvC Eagle [hr [/hr HOW IT WORKS? [* Control the ship from the bridge - located high in the forward superstructure. Use WASD to steer. [* The lever shows the set gear, the number shows the active one. [* Wheel works normally; press R or 1 to reset when near center. [* One Seat Control is a hidden seat next to the main bridge chair. From here you can steer the ship and control the main battery at the same time (it may be less precise). [* You can fire the main battery using the access computer in the Main Battery Control Room. Camera controlled and ballistic computer. [* LMB - Fire [* RMB - Lock rangefinder value (ballistic mode only) Useful when the target moves and you need to lead your aim [* WASD - Manual turret control (rotates by 1°) The system readout won’t always be perfect - adjust it manually with WSAD [* 1 - Turret camera Use that one^ for aiming [* 2 - Observation camera [* 3 / R - Switch shell type (HE ↔ AP) [* 4 / Q - Switch mode (Direct ↔ Ballistic) (by default the system follows the camera directly, but in ballistic mode it applies automatic ballistic correction) [* 5 - Link bow and stern turrets (front controller only) (lets you fire all turrets at once from a single seat) The linked YT video or gif below is a guide how to use it. [*The secondary battery can be controlled from the Secondary Battery Control Room. It works similarly to the main battery. [*LMB - Fire [*RMB - Lock rangefinder value (ballistic mode only) [*1 - Front turret camera [*2 - Rear turret camera [*3 - Director camera [*4 / R - Change shell (HE ↔ AA) (AA shells differ from HE, so the ballistic mode may not work properly) [*5 / Q - Change mode (direct ↔ ballistic) [*6 - Turret selector (if off you use front turret if on rear) [* Anti-air defense is controlled from the AA Director, camera-controlled. [* LMB - Fire front group [* RMB - Fire rear group [* Torpedo launchers can be controlled from the Torpedo Director. [*1 - Frot launcher camera [*2 - 5 - Fire torpedo (front launcher) [*6 - Rear launcher camera [*7 - 0 Fire torpedo (rear launcher) (Torpedoes may bug inside the launcher. Place and remove a block before launching to reset it.) More torpedoes are stored in the Torpedo Room, and they can be reloaded as show below: Note: Default keybinds, if you changed f.e. Q->T and LMB->K then it will be T and K [hr[/hr SPECIFICATION [table [tr [tdMain guns:[/td [td4x3 MCC-7XL 155mm/12b[/td [/tr [tr [tdSecondary guns:[/td [td4x2 SBG-G2k 117mm/8b[/td [/tr [tr [tdTorpedoes:[/td [td4x4 BTL-9-4, MOST-9S torpedoes[/td [/tr [tr [tdAA Defence:[/td [td4x4 SRPD-B4, 4x2 SRPD-B2[/td [/tr [tr [tdManeuverability:[/td [td33kts, agile[/td [/tr [tr [tdArmor:[/td [tdarmored citadel + slim upper belt + extended midsection, Belt: 1x50mm, Citadel: 1x40mm, Barbette: 1x50mm, Plating: 20mm[/td [/tr [/table [hr[/hr LITE VERSION LINK: https://steamcommunity.com/sharedfiles/filedetails/?id [/hr DESCRIPTION After the huge success of the Osprey class and its twin, the Mandator, designers decided to stay with the same concept. The Eagle, sometimes called Osprey-XL, represents a versatile family of light cruisers, but with a stronger focus on torpedo armament. The configuration of twelve rapid-fire 155 mm guns needs no explanation. The enlarged torpedo outfit, however, is intended to make ship-killing easier. As we know, heavy artillery alone rarely sinks an armored ship, and destroyers are often withdrawn quickly from battle so it has traditionally fallen to light cruisers to finish off crippled ships. Modern weapons, new torpedoes, upgraded internals, and a top speed of 33 knots come as standard. [hr [/hr BUILD PROCESS [hr [/hr NAME ORIGIN The name Eagle symbolizes strength, sharp vision, and dominance at sea. Just as the eagle rules the skies, this cruiser class was designed to assert control over the battlefield with speed and precision. [hr [/hr MORE Scrap Mechanic is still just a game, so we had to simplify many things to make them possible. If we compare the game to real life: [* 1 meter 1 km/h 1 real second 1 m/s in real life Armor and caliber values are explained on Discord server. Fill out the user survey to improve our services: https://forms.gle/QnddZXR4npjxJ6wJ7 Discord server!: https://discord.gg/WUVCPasEKZ CravatClan navy colection: https://steamcommunity.com/sharedfiles/filedetails/?id[/hr Keywords (ignore): warship, battleship, cruiser, destroyer, aircraft carrier, submarine, navy, fleet, shipbuilding, naval combat, ocean, sea, battle, WWII, modern warship, sandbox, strategy, simulation, custom ship, maritime, naval warfare, torpedo, artillery, carrier, escort, convoy, ship, naval engineering, multiplayer, PvP
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